Ludonarrative Framework

This page gathers a developing framework for analyzing how game systems create meaning in fiction, especially LitRPG, progression fantasy, system apocalypse fiction, and other game-influenced narrative forms.

The project begins with the semiotics of individual game systems: progression, stats, classes, maps, visibility, inventory, crafting, failure, time, randomness, and choice. It then moves toward a broader model of ludonarrative architecture: how those systems become load-bearing structures for plot, character, social order, worldbuilding, and civilization.

This framework has been developing in my notes for several months. My long-term hope is to shape it into an independent research roadmap for analyzing game systems, narrative structure, and meaning-making in LitRPG and related fiction.

For now, this page is a working map. Linked titles lead to published blog essays. Plain-text titles mark planned pieces still in development. Essays will be added as time allows.

Series I: Toward a Semiotics of Game Systems

  1. The Semiotics of Progression Systems
  2. The Semiotics of Character Identity
  3. The Semiotics of Space and Maps
  4. The Semiotics of Visibility
  5. The Semiotics of Inventory
  6. The Semiotics of Crafting
  7. The Semiotics of Failure
  8. The Semiotics of Time
  9. The Semiotics of Randomness
  10. The Semiotics of Choice

Transition Essay

  1. From Game-System Semiotics to Ludonarrative Architecture

Series II: Toward a Ludonarrative Architecture Framework

  1. Defining Ludonarrative Architecture
  2. Rule Systems as Narrative Engines
  3. LitRPG as Architecture: Game Systems in Prose Narrative
  4. The Design Layer: Rules, Ranks, Progression, and Interface
  5. The Foundational Layer: Ludonarrative Infrastructure and Social Systems
  6. The Interpretive Layer: Ludonarrative Simulation and Modeled Experience
  7. The Global Layer: Ludonarrative Civilization Building
  8. Player Agency Without Players
  9. A Case Study in Ludonarrative Simulation
  10. Ludonarrative Architecture: LitRPG, Game Systems, and the Building of Civilizations


© 2026

D.G. Drake

A quiet archive of essays and speculative inquiries.

SYSTEMS | SYNTHESIS | SPECULATIONS